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There are some features of iOS apps that don’t work from the iOS simulator. Maybe you want to test how your application works with the device camera or send an SMS message from your application. For these examples and more you’ll need to test and debug your app using a real device.
This video shows you how to install Xcode on a Mac OSX. You will need a Mac computer to do this. https://gxohdv.weebly.com/blog/mac-app-is-not. If you don't have an apple id you can create one, just follow the on-screen instructions. There’s a downside to using Xcode 10.1. New iOS versions, like iOS 12 or 13, aren’t supported on it. So if you try to run your app on an iPhone with iOS 13, you’ll get a warning that it can. Xcode is Apple’s IDE (Integrated Development Environment) for both Mac and iOS apps. Xcode is the graphical interface you'll use to write iOS apps. Xcode includes the iOS SDK, tools, compilers, and frameworks you need specifically to design, develop, write code, and debug an app for iOS.
This post will walk through how to run the Xcode simulator on your iPhone or other iOS device and show you how to fix some common errors you’ll see along the way.
How to select your iPhone as the “Simulator” Device
How To Download Xcode
Simulator is in quotes here since this will create an actual app on your phone; it’s no longer a simulation. Open up a project in Xcode and click on the device near the Run ▶ button at the top left of your Xcode screen.
Free passport photo maker software. Plug your iPhone into your computer. You can select your device from the top of the list.
Unlock your device and (⌘R) run the application. You’ll see Xcode install the app and then attach the debugger. The application should pop up on your phone.
Troubleshooting Common Errors
Logitech c920 mac app. The first time I tried to connect my iPhone to Xcode it didn’t work. According to my best friend, Stack Overflow, I’m not the only one who has had issues. Alright sans font free download mac. Let’s share the fixes to some common errors you might encounter.
“Signing Requires a Development Team”
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Xcode requires that you’ve connected a Team to your project in order to run the simulator on a device. You can do this from the “General” tab of your Project Settings. As of Xcode 7 this can be any Apple ID.
Xcode requires that you’ve connected a Team to your project in order to run the simulator on a device. You can do this from the “General” tab of your Project Settings. As of Xcode 7 this can be any Apple ID.
![How to play apps on mac using xcode install How to play apps on mac using xcode install](/uploads/1/3/4/2/134212610/460819837.png)
Open the Team menu that currently says “None” and select your team. If you don’t have a team, select “Add an Account…” and create one with your Apple ID. Mac mall get right download.
Xcode claims your device is locked when it isn’t
This fun bug has been happening since at least Xcode 6. There are a lot of potential solutions in this Stack Overflow post. Here’s what worked for me:
- Unplug your iPhone
Reset Location & Privacy
on your iPhone. Found underSettings >> General >> Reset
- Plug in your iPhone
- Hit
Trust
when prompted toTrust This Computer
You can learn more about how trusting computers works from Apple’s support.
“iPhone is Busy”
Xcode Tutorials
The unsatisfying answer for this one is to just wait.
If you don’t have a sword fighting partner, you can try the following:
- Unplug your device
- Restart both Xcode and your iPhone
- Plug in your device
How To Play Apps On Mac Using Xcode Version
https://apartmentenergy496.weebly.com/side-to-side-ariana-mp3-download.html. That worked for me, but a lot of folks had luck with “Solution #3” from this Stack Overflow post.
Activate your Debugging Superpowers
The Jasonette docs FAQ has some more tips if you have other related issues. Now that you’ve got your application running on a device you can make the most of your testing and debugging experience with these tips:
How To Play Apps On Mac Using Xcode Computer
If you have any questions or run into any other issues, feel free to reach out to me on Twitter @kelleyrobinson.